Rogue Trader: The Soul Reaver - The Dark Eldar are a plague upon the Koronus Expanse. Any who cross the Watermarked PDF. $ The Soul Reaver, the foregoing marks' respective logos, Rogue Trader, and all associated .. THE SOUL REAVER is an adventure in three parts that focuses on . requires a copy of the Rogue TRadeR Core Rulebook for use. The Soul Reaver, the foregoing marks' respective logos, Rogue Trader, and all associated .

Rogue Trader Soul Reaver Pdf

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Rogue Trader - The Navis, , MB. Rogue Trader - The Soul, , MB. Rogue Trader. Rogue Trader - The Dark Kin (Soul Reaver Companion).pdf - Download as PDF File .pdf), Text File .txt) or read online. Rogue Trader: The Frozen Reaches - Book 1 of The Warpstorm Trilogy: Rogue Trader: The Soul Reaver:

Stubjack - Growing up around violence really fucked you up, and you become a mercenary. Savant - Fucking nerds. You grew up in the company of scholars and it rubbed off on you.

Vaunted - You are the 0. Lure of the Void[ edit ] The void is a dangerous place. Eldritch horrors might eat your face off, if you're lucky, or you might grow an extra limb, or get fucked by a daemon.

So why would you ever go there? This section helps explain why.

Each background has one of three perks you pick for yourself Tainted - You're either a mutant, insane or a heretic. Possibly all three. For whatever reason the people around you want nothing to do with you so you left to find a place you might be accepted.

Criminal - You are guilty in the eyes of the law, but they have to catch you first. Renegade - You just never quite fit in with the people around you, so you chose to forge your own destiny. Duty Bound - Something compels you to fulfill a sacred duty. It might be the Imperium itself, your dynasty, or just your own moral sense.

Index of /public/Books/ 40,000 RPGs/Rogue Trader/Rulebooks/

Chosen by Destiny - Something has always lead you to believe you have a great destiny, so you're out to find it. Trials and Travails[ edit ] Being a rogue trader isn't easy. There are enemies both human and inhuman who wish you ill, this section talks about some of the horrible shit your rogue trader may have experienced before the game begins. The Hands of War - A past war left it's mark on you. You refuse to deal with whoever the enemy was during that conflict.

Press-ganged - At some point in your history you were captured and pressed into servitude to somebody. Now that you're free you refuse to let that happen to you or your allies ever again. Calamity - You've been through some unspeakable horror in the past that forced you to do things you now regret.

Ship-Lorn - At one point in the past, your ship was taken from you or destroyed, leaving you stranded in some horrible place. You learned a bit about survival in the process. Dark Voyage - You have personally seen the horrors of the void, seeing things man was not meant to see.

High Vendetta - A feud with a rival faction in the past left you scarred as you watched close friends die. You double your efforts to protect your friends against any sleight, no matter how minor. Motivation[ edit ] Finally, what motivates your character to do this? It's not an easy job, and odds are more than likely you will die in some horrible fashion.

This helps shed some light on that. Endurance - You want to endure horrible things, so you can grow stronger. Life was never exciting if it was easy, right?

Fortune - If you survive the danger of space, being a rogue trader can be very profitable. Cold, hard cash is what motivates you to do this. Vengeance - You seek vengeance for some past wrong-doing, and will do whatever it takes to fulfill that old grudge.

Renown - You want to be recognized for doing something very few have been able to do. Pride - You're good. You know you're good, but others need to know it too, so you seek to prove yourself. Prestige - You want power, the more the better.

Careers[ edit ] This is your "job" or "class".

Rogue Trader

What your character is good at and how he fits into the party. Like Dark Heresy progression is very open-ended and one profession can cover multiple roles. Arch-militant - A fighter class and Masters of pointy and shooty implements Astropath - A sanctioned Psyker who can communicate with other psykers through the warp. Explorator - A member of the Adeptus Mechanicus. Excels at understanding strange machines, but can also be a good healer with the right "alternate Career Ranks" subclasses.

Missionary - Missionaries of the Emperor, can work as both a healer and the party's "face", has bonuses against the horrors beyond. Also hilarious when plagued with the nervous condition of turrets.

Navigator Mutants - Individuals who, due to a rare mutation, are capable of bearing the horrors of the warp to chart a proper course throughout space.


Rogue Trader - The eponymous class is essentially a jack of all trades, but excels at giving orders Seneschal - The brains and face for most Rogue Trader houses, this guy knows all the important people, and all the secret info.

Void-master - The pilot class, real good at driving ships. Books[ edit ] The titular core sourcebook contains everything needed to play the game, but a number of supplements are available, including: The Game Master's Kit - A pack of resources a GM may find useful in and out of play, including a GM's screen with rules summaries.

The book included comes with a pretty simple set of rules for creating star systems. The bladed towers of this Dark Eldar haven in the Koronus Expanse Webway are haunted by countless gangs of Hellions, feral and vicious Dark Eldar who spurn the authority of the Kabals to ride the bloody draughts that blow between the Bonespires and around the Palace of the Archon.

Their bladed skyboards carry these killers from place to place, where they seek new thrills and new torments. Though they reject the hierarchy of Dark Eldar society, these anarchic killers still ascribe to its most basic tenets; those swift and savage enough to claim victory prise it from the spattered corpses of their foes. There are others still in the Nexus of Shadows who put a premium on high-velocity murder.

Reaver pilots swirl around the Shadowspine Pits on their shrieking jetbikes, showering the arenas of the Cult of the Withered Blade and their occupants with gore from their own aerial battles. These heedless riders can guide their artificial mounts with unfathomable precision, severing the limbs or even slitting the arteries of dumbfounded foes who find themselves dismantled and drowning in gouts of their own blood before the pain even sets in.

Rogue Trader Books.

The most talented and depraved of these pilots go on to pilot the terrors known as Razorwing fighters. Named after the swift, voracious avians that sometimes accompany Dark Eldar Beastmasters onto the field of battle, these sleek vessels are move with a deadly grace, spreading pain and terror in their wake. The pilots of these craft have been known to perform manoeuvres that would tear an Imperial vessel in half, practically dancing between monstrous shells in the tempest from a group of macrobatteries to dart in, delivering crippling strikes and savage boarders alike.

Shrouded by fields of utter darkness, these ships come from nowhere and return just as quickly, seeming to blink into existence only long enough to wreak terrible harm upon their victims. In this way, their vessels have been known to bleed giants to death, slowly shearing apart the defences of even the most formidable voidships before leaving their crippled husks to die from a death of ten thousand cuts.

Though only the most audacious of Rogue Traders openly employ xenos, let alone the callous and treacherous Eldar, those who do find themselves in command of Dark Eldar mercenaries quickly learn to value the swift wits and swifter reflexes of their sinister subordinates.

On the surface of alien worlds, in strange skies, and even in the deep void, the Dark Eldar practice their killing art with equal grace. And so long as a Rogue Trader can pay the great and terrible toll the Dark Eldar demand and direct their fickle attentions elsewhere, he finds their thirsty blades at his sideand not in his back.

This could have been amidst the Hellion gangs who haunt the spires of Dark Eldar settlements, the Reaver jebike riders whose deadly chases swirl around the arenas, or even the elite pilots who guide the deadly Dark Eldar transports across the battlefield or their eldritch voidships through the Webway on their way to raid vulnerable worlds.

Passing Slash Talent Prerequisites: WS 35, Pilot Any One This warrior has studied the high-speed kill through exhaustive personal experience, and slows for nothingleast of all his hapless foes! Arterial Strike Talent Prerequisites: WS 40, Passing Slash There is more to slaying the lesser creatures than raw velocity and power, and this character has mastered not just the brute technique but the delicate art of killing this way.

You have to find it yourself. You have to tear it out, bloody and thrashing. And once you doonce its in your gripyou can start to create something truly worthwhile.

Haemonculus Anasta Skaein he Dark Eldar see the art of manipulating as they see everything else; it is a thing to be mastered utterly, so that it can be used in the most depraved ways imaginable to assuage the Prince of Excess eternal gnawing at their haggard and worn souls. The body is ultimately disposable to the Dark Eldarthe Haemonculi in their shadowy pits long-ago conquered death.

But nothing in their power can overcome the grip of Slaanesh upon their immortal essence. Nor is it the pain of the body that they crave in others, for such corporeal torment is shallow and unsatisfying.

Nothing less than wracking the very soul of another brings the Dark Eldar a modicum of relief. Still, the soul is most easily reached through the body, and so the Dark Eldar have turned aeons of knowledge, from before the Fall of the Eldar and beyond it, towards their deplorable studies.

Physiology is a plaything to these creatures, to be manipulated, twisted, and subverted as they see fit. Some Dark Eldar approach this path by becoming Wracks, wretched creatures who turn themselves over to the dreaded Haemonculi for experimentation. They do so in the hopes of finding an end to the eternal corrosion of their spirits, though none can say if they ever succeed, for their twisted forms are inscrutable and horrific. Wracks serve as the assistants to the Haemonculi, acting as the hands of their masters, who rarely deign to bloody their own hands in mundane toil over unfortunate victims.

Some whisper that the greatest of Wracks, whose inspiration and depravity begins to rival that of their superiors, in fact become Haemonculi, but none can say if it is true or not. The Haemonculi, after all, have no room for servants who do not obey in their laboratory domains.

The deadly and beautiful Lhamaeans also master the art of the body, and these courtiers can be found in the inner circles of many powerful Archons. Unlike the Haemonculi, who explore a dark myriad of arcane sciences in the dark recesses beneath Dark Eldar holdings, their focus is clear; Lhamaeans are masters of intrigue and poison, their tongues and their blades both carrying wicked venoms equally capable of destroying any who stand in their way.

Trained in the school of Shaimesh, deity of poisons, they stand as peerless masters of their craft. Finally, the Haemonculi themselves are perhaps the greatest and certainly the most debased of those who study the fleshcrafters art. Their poisons can dismantle a foe at a cellular level, wreaking miniscule and debilitating harm wherever it passes. Their knowledge of anatomy is unparalleled, and with a blow they can break bones, rend organs, and tear muscle in a perfect pattern that leads to the slowest, most agonising possible death.

Who can say for certain what pit these creatures emerged from, what part of the Dark Eldar mind gave birth to such horror?

What is certain is that they are here to stay, and that the flames of their mad desire can never be quenched, no matter how deep they wade into seas of blood, ichor, and bile. Even the fleshcrafted horrors that this wretched and wracked terror has inflicted on itself, however, do not truly give form to the abomination of a soul that resides within, and so it ever seeks to create new and more monstrous things.Or perhaps you simply want validation to a theory you have.

Such places are toxic to human life, yet humans may still exist there, the dregs of society forced into the most inhospitable places imaginable. There are many such outposts, but the most famous is the void-station of Footfall, which has in turn given those who live in such places their name—the Footfallen. Perhaps you were a scout or sniper in the Imperial Guard, smiting the foes of humanity from afar. Select one of the following options: Seeker of Truth You have always been inquisitive, and within Imperial society, this is a trait highly frowned upon.

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